Théo Garnot
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Hand-drawn
infinite zoom.

I hand-draw whole worlds, then zoom through them in one shot that never stops — for {{ count }} brands so far.

I'm Théo Garnot, a French artist. I've spent thousands of hours hand-drawing worlds, then zooming through them in one shot that never stops — for the love of it first, and for {{ count }} brands along the way. Some you can even explore and play.

Now playing — {{ dkTitle }} · {{ dkSub }}
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350M+viewsInstagram, TikTok, Facebook & YouTube
900k+followersAll platforms combined
40+brand filmsUbisoft, Activision, Disney & more
Trusted by{{ count }} projects →
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Playable

Zooms you
can play

The audience holds the camera. A real artistic exploration game: pinch, scroll, solve a mystery, collect hidden objects, unlock a reward. In the browser, no download.

Infinite GallerySince 2021 · Enter and explore →
BetclicInteractive game
PatreonZoomable web experience

How a zoom
gets made

One continuous shot means one continuous plan. Four steps; you validate each before the next.

01
Brief & concept

We settle what the film has to say, the worlds it travels through, and where the brand sits in the dive.

02You & me · we build it together
Zoom storyboard

We draw the camera’s full path, scene by scene, in rough sketches. This is where the film is really invented: the story and the art direction. Nothing moves forward until you love it.

03
Hand-drawn illustration

I draw every scene by hand, at a resolution that holds up at any zoom level. The longest stretch of the project, and the quietest — you get a check-in when each world is done.

04
Motion, edit & delivery

I record the dive as one continuous take, then edit: pacing, sound sync, colour grade. You get the vertical master, a 16:9 version, and the export formats your channels need.

Questions
brands ask

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Start a
project.

One email with your brand, timing and where it will run is enough.

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